Rules

2021 Rules

MAJORS RULES

(primarily play age 12 with some 11 & 10 year olds that tryout and get drafted up)

  • All Major Division Official Little League rules apply, plus the following local rules. Coaches need to read and understand the pitching and catching rules in the rulebook.
  • There is NOT a “must slide” rule. However, any runner is out when the runner does not slide OR attempt to get around a fielder who has the ball and is waiting to make the tag. A runner is out when the runner slides head first while advancing. (See Rule 7.08 in the rulebook).
  • All players must bat in the line-up and must play 6 consecutive outs. Unlimited subs on defense are allowed as long as the player has played 6 consecutive outs in the field.
  • A batter may advance on an uncaught third strike if 1st base is unoccupied or if 1st base is occupied with two outs. A batter that motions toward his/her dugout on an uncaught third strike rule is said to be giving himself up and is therefore out (judgment call by the umpire).
  • No time limit in Majors. 6 innings must be played (unless the mercy rule of 10 runs after 4 innings applies). In the event of a tie game, extra innings are allowed with the international tie breaker rule in effect.
  • No leading off. Base runners shall not leave their bases until the ball has been delivered and has reached the batter. Runners are not out if they leave early. (See Rule 7.13 in the rulebook)
  • On-deck batters are NOT allowed. All players must be inside the dugout when their team is batting. Only the first batter of each half-inning will be permitted outside the dugout between half-innings. (See Rule 1.08 – Note 1 & 2 in the rulebook).

TRIPLE A RULES

(primarily play ages 11 & 10 with some 9 year olds that tryout and get drafted up)

  • All Minor Division Little League rules apply, plus the following local rules. Coaches need to read and understand the pitching and catching rules in the rulebook.
  • There is NOT a “must slide” rule. However, any runner is out when the runner does not slide OR attempt to get around a fielder who has the ball and is waiting to make the tag. A runner is out when the runner slides head first while advancing. (See Rule 7.08 in the rulebook).
  • All players must bat in the line-up and must play 6 consecutive outs. Unlimited subs on defense are allowed as long as the player has played 6 consecutive outs in the field.
  • A batter may advance on an uncaught third strike if 1st base is unoccupied or if 1st base is occupied with two outs. A batter that motions toward his/her dugout on an uncaught third strike rule is said to be giving himself up and is therefore out (judgment call by the umpire).
  • A half inning is complete after 3 outs or 5 runs have scored (see continuation rule below).
  • Continuation rule is in effect limited to a max of 3 continuation runs until ball is dead. All runs scored after the 5th run will count until ball is dead. This means that with continuation, a max of 8 runs can be scored per half inning. Ball is dead when pitcher returns to mound or defensive player has the ball at the base.
  • No new inning can begin after 1 hour 45 minutes, regardless of score. Game can end in a tie. Mercy rule is 10 runs after 4 innings. Maximum innings is 6.
  • All players must be inside the dugout when their team is batting. Only the first batter of each half-inning will be permitted outside the dugout between half-innings. (See Rule 1.08 – Note 1 & 2 in the rulebook)

DOUBLE A RULES

(primarily play age 9 with some 8 & 7 year olds that tryout and get drafted up)

  • All Minor Division Little League rules apply, plus the following local rules. Coaches need to read and understand the pitching and catching rules in the rulebook.
  • There is NOT a “must slide” rule. However, any runner is out when the runner does not slide OR attempt to get around a fielder who has the ball and is waiting to make the tag. A runner is out when the runner slides head first while advancing. (See Rule 7.08 in the rulebook).
  • All players must bat in the line-up and play at least 6 consecutive defensive outs. Unlimited subs on defense are allowed as long as the player has played 6 consecutive outs in the field.
  • A team plays with 4 outfielders (4th outfielder must be positioned at an equal depth to other outfielders).
  • NO stealing home. A player may only score from a hit or from being forced home on a walk.
  • The batter may NOT advance on an uncaught third strike.
  • A half inning is complete after 3 outs or 5 runs have scored (see continuation rule).
  • Continuation rule is in effect limited to a max of 3 continuation runs until ball is dead. All runs scored after the 5th run will count until ball is dead. This means that with continuation, a max of 8 runs can be scored per half inning. Ball is dead when pitcher returns to mound or defensive player has the ball at the base.
  • No new inning can begin after 1 hour 20 minutes, regardless of score. Game can end in a tie.  Mercy rule is 10 runs after 4 innings. Maximum innings is 6.
  • When the last inning is determined by time or by being the 6th inning, the 5 run rule per inning + continuation still applies – NOT unlimited runs.
  • No leading off. Base runners shall not leave their bases until the ball has been delivered and has reached the batter. Runners are not out if they leave early. (See Rule 7.13 in the rulebook).
  • On-deck batters are NOT allowed. All players must be inside the dugout when their team is batting. Only the first batter of each half-inning will be permitted outside the dugout between half-innings. (See Rule 1.08 – Note 1 & 2 in the rulebook).

MACHINE PITCH RULES (SINGLE A)

(primarily play ages 7 and 8 with some 6 year olds depending on circumstance – no tryout)

  • All Minor Division Little League rules apply, plus the following local rules.
  • A pitching machine will be used in place of a player pitcher. Pitching machine to be set at 34 mph.
  • All players must bat in the line-up. All players play in the field each inning.
  • Only one additional infielder is permitted. Infielders play normal positions with a pitcher on both sides of the pitching machine. All other extra players must play in the outfield.
  • A batter gets 6 pitches or 3 strikes (a strike is defined as a swing and miss).  A batter is out on the 6th pitch even if it is fouled off.
  • Runners can only advance on a hit ball. No stealing bases.
  • Runners advance one base only on an overthrow.
  • A half inning is complete after 3 outs or 5 runs have scored. No continuation runs.
  • Game time is 1 hour 15 minutes which means no new inning can begin after 1 hour 15 minutes, regardless of score. Game can end in a tie. Mercy rule is 10 runs after 4 innings. Maximum innings is 6.
  • When the last inning is determined by time or by being the 6th inning, the 5 run rule per inning still applies – NOT unlimited runs.
  • No leading off. Base runners shall not leave their bases until the ball has been delivered and has been hit by the batter. Runners are not out if they leave early. (See Rule 7.13 in the rulebook).
  • On-deck batters are NOT allowed. All players must be inside the dugout when their team is batting. Only the first batter of each half-inning will be permitted outside the dugout between half-innings. (See Rule 1.08 – Note 1 & 2 in the rulebook).
  • The home team or both teams need to set up the pitching machine before the game starts. Final machine pitch teams playing for the night need to “pick up” pitching machine and place in storage unit.

PONY RULES

(play ages 13-16)

  • All Senior Division Official Little League rules apply, plus the following local rules. Coaches need to read and understand the pitching and catching rules in the rulebook.
  • There is NOT a “must slide” rule. However, any runner is out when the runner does not slide OR attempt to get around a fielder who has the ball and is waiting to make the tag. A runner is out when the runner slides head first while advancing. (See Rule 7.08 in the rulebook).
  • All players must bat in the line-up and must play 6 consecutive outs. Unlimited subs on defense are allowed as long as the player has played 6 consecutive outs in the field.
  • A batter may advance on an uncaught third strike if 1st base is unoccupied or if 1st base is occupied with two outs. A batter that motions toward his/her dugout on a uncaught third strike rule is said to be giving himself up and is therefore out (judgment call by the umpire).
  • A half inning is complete after 3 outs or 10 runs have scored (see continuation rule below).
  • Continuation rule is in effect limited to a max of 3 continuation runs until ball is dead. All runs scored after the 10th run will count until ball is dead. This means that with continuation, a max of 13 runs can be scored per half inning. Ball is dead when pitcher returns to mound or defensive player has the ball at the base.
  • Game time is 1 hour 45 minutes which means no new inning can begin after 1 hour 45 minutes, regardless of the score. Game can end in a tie. Maximum innings is 7.
  • When the last inning is determined by time or by being the 7th inning, the 10 run rule per inning + continuation still applies, NOT unlimited runs.
  • 16 year olds can play Pony, they are not allowed to pitch.
  • The mercy rule is 10 runs after 5 innings.

PITCH COUNT

Max Pitches Per Day

Age7-8 Years Old9-10 Years Old11-12 Years Old13-16 Years Old
Max Pitches Per Day50758595
Max Per Day

Pitch Counts

Age0 Days Rest1 Day Rest2 Days Rest3 Days Rest4 Days Rest
14 Years Old and Younger1 – 2021 – 3536 – 5051 – 6566+
15-16 Years Old1 – 3031 – 4546 – 6061 – 7576+
With Rest
  • If a pitcher reaches 41 pitches they cannot play the position of catcher for the remainder of the day.
  • If a pitcher reaches their limit imposed in regulations for MAX or DAILY pitches while facing a batter they may finish pitching until the batter reaches base or the batter is put out.
  • If a pitcher is removed from the mound they cannot return as a pitcher.

Examples

Days Rest
0If you pitch Monday you may not pitch again until Tuesday
1If you pitch Monday you may not pitch again until Wednesday
2If you pitch Monday you may not pitch again until Thursday
3If you pitch Monday you may not pitch again until Friday
4If you pitch Monday you may not pitch again until Saturday
Rest Definitions